Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

xXxDiamond101xXx

9
Posts
A member registered Dec 12, 2022

Recent community posts

Found a bug again: You can softlock yourself until the slimes come destroy yourself in the second area if you build a fusion generator with an elevator that goes up to a third level. (In short, if you build an elevator in a crevice and the fusion generator runs out of crystals to power it, it freezes the elevator, preventing you from destroying it, and trapping you.)

Okay, Thank you so much! (I would've been stuck on this for weeks o-o)

Okay, I might be dumb, but I just need to ask this: How do you get to the second area (the newer one)? I've spent a bit trying to find out how, while maxing out all upgrades and stuff, and the teleporter hub still asks me to wait for everyone (For what I assume is the end of the game), but beside the quaking event that was new on my playthrough, I haven't found out how to get to the next area. At least a hint would be nice, as I've spent quite a bit of time on this game (I will say it's still fun though, I just am confused out of my mind.)

Okay, so it isn't just me, good to know :D

So one thing I am confused on with the teleporter and the teleporter hub: When I build them, my teleporter says there is no hub, even though I have built one. So, when I go to interact with the hub, the character I'm using says that, and I quote, "I should probably help the others down before I leave." I've even tried it with power and on ground level, and yet It still won't work. Is this a bug, or am I simply doing something wrong on my part?

So I think I found a game breaking bug: if you pause the game as slimes are mid jump just at the right time, they kinda.....continue to move, thus making the slimes fall through the map. I'm sure it's unintended, cause last time I checked, Slimes falling through the floor shouldn't be the meta. Also I feel like late game, there shouldn't be almost what felt like 200 or so green slimes coming for your base (cause atm, I have a save where it's pretty difficult to defend against them without having to make some changes to the base, which all ends up to all my stuff being destroyed). I do understand that this game is about the grind to make sure that your base is resistant to them, but when they cluster in those absurd numbers, it becomes nigh impossible to defend against. What I feel like could happen is that the slimes can go past the walls and platforms, as usually you can't put defenses on them without a huge risk of slimes destroying them, and thus the entire base at the process. But that's just my opinion (and sorry if I'm sounding tangent-y or rude and whatnot.

Well, with that knowledge (and being able to build the energy shield's whenever the little slimes that deal like a quarter of the health of the fortified walls), I finally was able to get past the block. That and I just moved my base away from the cave. Still excited to see what else is in store for this game (as I do enjoy this game :D)

While I am okay with the grind and stuff, the one gripe I have is that the small grey slimes do way too much damage (so much so I had to purposefully not get certain blueprints just to prevent them from spawning in so much) and I feel like they should be nerfed. Whenever they swarm, I usually am forced to watch as sometimes hours of my work gets deleted instantly. I'm okay with the orange slimes doing a fourth damage to the fortified walls (as I said, couldn't use other walls lest I spawn the grey slimes in more frequent waves), but for how quick they are, they really should be toned down at the very least. Still enjoying it, however.

The tutorial's text is bugged, there isn't any test for the description nor mid tutorial